What is a bindings view in Android

Copyright 2005 Brunold Software, Wädenswil, Switzerland All rights reserved.

Transcript

1 DB-WEAVE version 4

2 2 Copyright 2005 Brunold Software, Wädenswil, Switzerland All rights reserved.

3 3 Foreword DB-WEAVE is a program for shaft weaving. It assists you in both designing weaves and weaving on a computer-controlled loom. Realized with the latest programming techniques based on Windows 95 and Windows 2000, DB-WEAVE is a compact, powerful program that is easy to learn and intuitive to use.

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5 5 Table of contents Preface ... 3 Table of contents ... 5 Introduction ... 7 Welcome to DB-WEAVE ... 7 Loom control ... 7 System requirements ... 7 Install DB-WEAVE (from diskette) ... 8 DB -Install WEAVE (from the Internet) ... 8 Delete DB-WEAVE ... 8 Philosophy ... 9 Modern user interface ... 9 Always up-to-date ... 9 Mouse and keyboard ... 9 Simple but powerful ... 9 Playful learning thanks to safety ... 10 Design of the print version ... 10 What's new in version 4? ... 11 Tutorials ... 13 Basics ... 14 Areas ... 19 Double and multiple weave ... 27 Liner Fabric ... 36 Colors ... 41 Weave ... 44 Menu Reference ... 49 Menu File ... 49 Menu Edit ... 52 Menu View ... 55 Menu Indentation ... 57 Menu Step Sequence. 58 Menu Link ... 59 Menu Impact Cartridge ... 60 Menu Insert ... 61 Menu Repeat ... 62 Menu Color ... 63 Menu Areas ... 64 Menu Extras ... 65 Menu? ... 68 Entering pattern bindings ... 69 Mouse reference ... 70 Selecting ... 70 Clicking ... 70 Drawing ... 70 Keyboard reference ... 71 Setting and deleting a hel Exercise ... 71 Select ... 71 Pick up color ... 71 Move the cursor faster ... 71 Jump from field to field ... 71 Change area ... 71 Keyboard shortcuts general ... 72 Keyboard shortcuts loom control ... 73 Loom control ... 74

6 6 Brackets ... 74 Keyboard operation ... 74 Weave menu ... 74 Position menu ... 75 View menu ... 75 Options menu ... 76 Index ... 77 Addresses ... 83

7 7 Introduction Welcome to DB-WEAVE This manual is intended to help you get to know DB-WEAVE. DB-WEAVE can be used largely intuitively, but you should observe the information in this manual in order to get to know the full capabilities of the program. You will not only find detailed explanations of all functions here, but also courses that explain the use of DB-WEAVE using specific examples. By going through the examples on the computer yourself, you will learn the most important possibilities of DB-WEAVE in a playful way. Loom control DB-WEAVE includes a loom control. With it ARM Patronic, ARM Designer electronic and Varpapuu looms can be controlled. LIPS / SLIPS controllers are also experimentally supported. System requirements In order to be able to use DB-WEAVE optimally, you should have at least the following computer system. If your system is worse, DB-WEAVE will be usable, but not fully efficient. PC with Pentium processor and 133 MHz Microsoft Windows 95, Windows 98, Windows NT4, Microsoft Windows 2000 or a newer version 10 megabytes of storage space on the hard disk for the program and the supplied sample data 24 megabytes RAM, better 32 megabytes VGA screen with at least 800x600 Pixel resolution and at least 256, but better colors. mouse

8 8 Install DB-WEAVE (from diskette) When you start your PC, the Windows interface appears. From here you install DB-WEAVE as follows: 1. Close all open applications 2. Put the DB-WEAVE program disk in the drive of the computer. 3. Click the Start button and select the Run command. 4. Enter the command a: setup in the dialog and click the OK button. The installation program is started which installs DB-WEAVE on your computer. Now follow the instructions on the screen. Usually the information suggested is correct. So you can go to the next window with the Next button until all required entries have been made and the program is installed. Installing DB-WEAVE (from the Internet) You can obtain DB-WEAVE directly from the Internet. Proceed as follows: 1. Establish the connection to the Internet. 2. Go to the website 3. Find the download area and download the trial version of DB-WEAVE. 4. Install DB-WEAVE on your computer by executing the downloaded program. Please note that you have to buy a license in order to be able to use DB-WEAVE for more than thirty days. The easiest way to buy this license is on the website above. Deleting DB-WEAVE To delete DB-WEAVE from your computer, go to the Control Panel via the Start button and Settings, and double-click to open the Add / Remove Software window. In the window select the entry DB-WEAVE. The program is deleted after a security query.

9 9 Philosophy Like every program, DB-WEAVE has its own program philosophy. The better you understand this, the more effectively you can use DB-WEAVE. So in this section I want to familiarize you with this philosophy a bit. This will make your entry into the program easier. Note, however, that learning a program, like any other form of learning, is arduous and strenuous. Nevertheless, I believe that DB-WEAVE is suitable to make your work easier without too much learning. Modern DB-WEAVE interface only works on PCs that support at least Microsoft Windows 95. The program is designed from the ground up for this modern interface and uses most of the corresponding idioms. The better you master Windows 95, the easier it will be for you to use DB-WEAVE. Always up-to-date In DB-WEAVE, binding on the one hand and indentation, sequence of steps, tie-up on the other hand always match. You can change something in the binding once and then immediately afterwards something in the sequence of steps or the tie-up. The program keeps track of the other parts. This concept can also cause the unexpected. For example, you could enter an indentation. If you now change something in the binding, the probability is relatively high that your laboriously entered indentation will be partially destroyed. This is because your change in binding is incompatible with the indentation you selected. Therefore the program has to modify the indentation. It is always best to work either from the bottom up or from the top down. By that I mean that you should design a pattern either from the point of view of the weave or from the point of view of indentation / step sequence / knot. Mouse and keyboard Normally, when learning a program, you work a lot with the mouse. This is because the mouse is easy to use and you don't have to remember anything. You can calmly browse the menus in search of a specific command and then simply click on it. Over time, you usually switch at least partially to the keyboard. Experienced users can work much faster with the keyboard than with the mouse. That is why DB-WEAVE is designed to be completely operable with the mouse and, as far as possible, to be provided with sensible and effective keyboard operating mechanisms. The commands that have keyboard shortcuts show them in the menu on the right. Pay a little attention and you will quickly know that the I key inverts the selected area. Or the Ctrl + O opens a pattern. The corresponding keyboard shortcuts and some important special cases are explained in the Keyboard Reference chapter. Simple but powerful Who doesn't know programs that can do everything. The only problem with programs like this is that nobody can remember how the current task is actually solved with them. DB-WEAVE is a simple program. You will be able to work with it very quickly and within a relatively short time you will have become familiar with many of the existing commands.

10 10 Nevertheless, DB-WEAVE is quite efficient. Many commands are not built in directly, but are quick and easy to understand. Playful learning thanks to safety I recommend that you get to know the program by playing around with it. The undo function is particularly important. It allows you to easily undo a mistake. The last 100 steps can be undone. Use this function. You won't want to be without them any longer. Design of the print output DB-WEAVE always prints the pattern as it appears on the screen. If you do not want to see the sheet feeder on the printout, simply switch it off via View sheet feeder. Then it won't be printed either.

11 11 What's new in version 4? This section is aimed primarily at those who already have DB-WEAVE Version 3.7 and are now switching to DB-WEAVE Version 4. The user interface has been vastly improved. The program is now even easier to use. You can save a pattern as a graphics file and import it into other programs such as Microsoft Word. You can also publish samples on the Internet. Warp and weft launches can now be controlled much better. Many detail improvements and bug fixes have also been made.

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13 13 Tutorials The following part of this manual contains so-called tutorials. These are courses in which you go through an example step by step and thus get to know the program and its capabilities. It is highly recommended that you work through all of these lessons once. This gives you a good insight into DB-WEAVE. But don't forget that not all functions of DB-WEAVE can be shown in these tutorials. Otherwise the manual would have become much too big. All details can be found in brief in the reference section.

14 14 Basics In this chapter you get to know the basics of the operation of DB-WEAVE. It is assumed here that you are working with the mouse. However, DB-WEAVE can also be (almost) completely operated with the keyboard. Lesson 1 First steps Start DB-WEAVE via the Start menu, Programs, DB-WEAVE. You can see that the program window is roughly divided into four large areas: binding, indentation, tie-up and step sequence. The warp and weft colors as well as the sheet feed are also visible. Use the mouse to enter the following pattern into the binding at the bottom left: As you can see, an indentation, a step sequence and the appropriate attachment are generated automatically and immediately. This is a very important feature of DB-WEAVE: Entry / tie-up / sequence of steps on the one hand and binding on the other are always in harmony. You never have to worry about updating the indentation or anything like that. At the bottom right you can see the current size of the pattern and the size of the repeat. To the left of this you can see the current position. Go to the reporting window with Report Report and enlarge the design to 2 times 2 reports: Confirm your entries by clicking on the OK button. The pattern now looks like this: Now change the pattern as follows: Enlarge the pattern again with repeat repeat:

15 15 The pattern now looks like this: There are three different weave views: cartridge, color effect and fabric simulation. The illustration above is the illustration of the cartridge. Switch to the Color Effect view with View Binding View Color Effect. The pattern now looks like this: Switch to the weave view, fabric simulation view, to the fabric simulation view. The binding then looks like this:

16 16 Summary Enter the binding with the mouse, indentation, step sequence and attachment are automatically added and updated. Three weave views: cartridge, color effect and fabric simulation. Enlarge pattern with repeat

17 17 Lesson 2 Selecting and Editing In this lesson you will see how you can select parts of a bond and then edit them. Start DB-WEAVE Go with Extras Options For this pattern in the options window and select the tab Rails. Enter the following values ​​for the rails: Close the options window by clicking the OK button. Now the rails (i.e. the emphasized lines) are all five instead of all four fields. Since a five-binding atlas is entered in the following, this is optically more favorable. The white blinking square is called the cursor. It shows where the current place of work is. You can either move the cursor with the arrow keys or by clicking on the desired field with the mouse while holding down the Ctrl key. Place the cursor in the lower left corner of the binding if it is not already there. Use Insert Atlas Atlas 5 to insert a five-binding atlas at the current position. The binding is now framed with a white line. That is the selection. Now that the atlas is selected, it can be edited in many ways. Choose Edit Centrally symmetrical Choose Edit Copy This copies the selection to an internal buffer and can now be pasted into the binding at another location. You can see that the selection disappears automatically and the cursor jumps to the right of the copied binding. Choose Edit Paste Since the inserted pattern is selected immediately, it can be edited immediately. Choose Edit Invert. Choose Edit Flip Horizontal

18 18 Select the entire pattern. You create a selection by moving the mouse to a corner of the area to be selected, pressing the left mouse button and holding it down. Now move the mouse in the direction of the diagonally opposite corner of the area to be selected. You can see that a white rectangle is spanned. As soon as this has the desired size, release the left mouse button. Select Edit Copy. Then move the cursor above left to the pattern. Select Edit Paste. Select Edit Invert. Select Edit Mirror vertically. Click with the mouse anywhere in the binding so that the selection disappears. The pattern now looks like this: Summary Adjust rails to current pattern Enter atlas and twill quickly with insert atlas resp. Paste twill. Select pattern so that editing options are available.

19 19 Areas In this chapter you will get to know the various possible uses of areas. You will see how you can use areas to visually separate bonds. A block or area pattern can also be created with areas. Lesson 1 Using Areas In this lesson you will get to know areas and see some areas where they can be used. Start DB-WEAVE At the bottom of the status line you can see the active area, here it is area 1: Switch to the cartridge view with the view of the binding view of the cartridge. Enter the following pattern: Activate the second area with Areas Current Area Area 2 or Shift + 2. Enter the following pattern: You can see that the new binding is shown in a different color. Each area has its own color. This allows you to use areas to optically separate different parts of a binding. This technique is used in the chapters of the lancet weave and double and multiple weave to keep track of the pattern. Summary There are nine different areas available. Use Areas Current Area Area 1..9 or Shift + 1..9 to change to the desired area. The current area is noted in the status line. Each area has a different color in the cartridge and in the knot or impact cartridge. Use areas for the color and functional separation of parts of a binding. Areas of application are lancers, double and multiple weaves, block and area patterns and so on.

20 20 Lesson 2 Creating a Block Pattern In this lesson you will create a block pattern. Start DB-WEAVE. Enter the following pattern: Select areas pattern block by block. This takes you to the block pattern window: Select a 5-string atlas as the basic binding with Edit Binding Atlas 5:

21 21 Make the weave centrally symmetric with Edit Centrally symmetric or Z: Change to weave 1 with pattern weave 1 or Shift + 1. Use Edit Copy from Basic Weave or Shift + Ctrl + 0 to copy the basic weave into weave 1. Invert the weave with Edit Invert or I. Mirror the weave horizontally with Edit Mirror horizontally or H. This means that the weave is centrally symmetrical, and by mirroring, make sure that the pattern transitions are opposite to each other. The binding now looks like this:

22 Apply the block pattern with Apply Pattern or Ctrl + Enter.

23 23 The result looks like this: In this example you have only used one area. You could of course use all other areas as well. Summary Draw the structure of the desired block pattern with different areas In the block pattern, assign the associated binding to each area used. Make sure with symmetrical and mirror that counter-binding is achieved (if possible).

24 24 Lesson 3 Create an area pattern Start DB-WEAVE Switch on the tool palette with View Tool Palette or F10. Click the ellipse icon. Click the Squares and Circles icon. Now you can draw filled circles with the mouse: Switch to the second area with Areas Current Area Area 2 or Shift + 2. Draw another circle: Click the arrow symbol on the tool palette:

25 25 Select the two circles including a border of four squares: Go to the area pattern with Areas pattern area by area.Enter a canvas as the basic weave: Switch to the second area with Pattern weave 1 or Shift + 1 and enter a twill:

26 26 Switch to the third area with Pattern Binding 2 or Shift + 2 and enter a twill as follows: Apply the area pattern with Apply pattern or Ctrl + Enter: You have now made an area pattern. Summary Draw areas with tools on the tool palette or point by point. Use different areas for parts that are to have different bonds. Assign a binding to each area used with the area pattern. If the entire bond or more than the entire bond is to be patterned, the part to be patterned must be selected.

27 27 Double and multiple weaves Lesson 1 A simple double weave In this lesson you will create a simple double weave with two different weaves. Start DB-WEAVE. The pulling in of a double weave is usually held in a choir so that the tying remains clear. Of course, you can move in straight through at the end or whatever. During the draft, however, the choral representation is better. So now enter the indentation as follows: You can now enter a choral sequence of steps in the same way: Everything is now prepared to be able to enter the ties in the tie-up. The upper fabric should have a warp twill, the lower fabric a weft twill as a weave. The two different bonds are entered with different areas. This means that the bindings can be clearly distinguished from one another. Make sure the first area is active. To do this, select Areas Current Area Area 1 or Shift + 1. Now enter the first binding in the tie-up as follows: Switch to the second area with Areas Current Area Area 2 or Shift + 2. In the tie-up, enter the second tie as follows:

28 28 So that the whole thing becomes a real double weave, all you have to do is enter the excavations. Switch to the excavation area with Areas Current area Elevations or Shift + 0. Enter the excavations in the attachment: You have now created the first double weave. The cartridge now looks like this: The layers can be clearly seen in the tissue simulation. Switch to the fabric simulation with view, weave view, fabric simulation or Ctrl + 3. To get a better impression, you can enlarge the weave by selecting Repeat Repeat or press F8 and enter 2 in each of the Horizontal and Vertical fields. You can also color the warp and weft threads in shades of blue and gray according to the layer they belong to. This makes it much easier to identify the social class. The result looks like this:

29 29 Unfortunately, the colors in the printed (black and white) representation are not sufficiently expressed. Enter the summary indentation and step sequence choral. Enter different bindings with different fields. Excavations with excavation area. Color coding of the layers results in a good, clear representation of the fabric layers in the fabric simulation.

30 30 Lesson 2 Structure based on the weave In this lesson you will see how you can enter a double weave directly in the weave without explicitly entering the knot, draw-in and tread pattern. Start DB-WEAVE The goal is to create a double weave with a 5-thread atlas and a 5-thread twill. Switch to the first area with Areas Current Area Area 1 or Shift + 1. Enter the stretched atlas in the binding: Switch to the second area with Areas Current Area Area 2 or Shift + 2. Now enter the twill into the now empty warp and weft threads: What is still missing are the excavations to separate the fabric layers. Switch to the excavation area with Areas Current area lift or Shift + 0. A tip: It is convenient to enter the excavations weft by weft. For this to work comfortably, it is best to set the cursor movement to the right (Tools Cursor Movement). Enter the excavations: The desired double weave is now created. However, you may not be entirely satisfied with the indentation generated and the sequence of steps. They look like this:

31 31 As long as you only change the design in the weave, you don’t care what the knot looks like. The straight feed generated is also not necessarily bad for the actual production on the loom. However, you can freely change the default with the different ways of displaying indentation and step sequence. However, if you absolutely want to use a certain indentation and a certain sequence of steps, it is advisable to use the structure learned in Lesson 1, based on the knot. Summary Building the Design from the Binding Enter different bindings with different areas. If necessary, rearrange the indentation and sequence of steps.

32 32 Lesson 3 Fabric change In this lesson you will create a double weave with fabric change. Start DB-WEAVE Enter the following double weave. The procedure is exactly the same as that in Lesson 1: Report the binding six times horizontally and vertically with Rapport Report or F8. Go to the knot, select the entire occupied knot and copy it three times, so that the following picture arises: So that you have a better overview, you can change the rail setting to 3x3 by going to the options window with Extras Options for this pattern Click on the Rails tab and change the rail layout to horizontal 3 and vertical 3. Now move the excavations so that the connection looks like this: Now go into the indentation, select columns 7 to 30, cut them out with Edit Cut. Place the cursor on column 7, row 7 and insert the cutout with Edit Paste. The following situation arises:

33 33 In the same way, you can now change the order of steps: You have now changed two warp and two weft goods. The resulting structure is a kind of pillow, which means it is hollow in the middle. The structure is clearly recognizable in the tissue simulation through appropriate coloring:

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35 35 Lesson 4 Connections and ties In this lesson you will learn how connections and ties are used in DB-WEAVE. Start DB-WEAVE Enter the following double weave: Switch to the connection area with Areas Current Area Connection or Ctrl + 0 and enter the connections: In the same way, you can use Areas Current Area Connection or Shift + Ctrl + 0 to the connection area switch over and set tie-off points.

36 36 Liner Fabric Lesson 1 Creating a Warp Launch In this lesson you will see how you can create a simple warp launch. Start DB-WEAVE Enter a repeat of plain weave Use Rapport or F8 to report the plain weave to 4 by 4 repeats. Your binding should now look like this: With Edit Launch Warp launch you insert empty warp threads for the launch: Switch to the second area with Areas Current Area Area 2 or Shift + 2. Insert the lancing threads into the empty warp threads as follows: Change the threading with 2-chorus threading. Increase the binding to 2 times 2 repeats with repeat repeat or F8.

37 This is the finished cartridge (flipped at 90). 37

38 38 Summary of the basic weave and the launch of the warp launch, insert the launch threads. Enter the launch threads with area 2, switch the draw-in to 2-choir

39 39 Lesson 2 Shot Launching In this lesson you will see how a shot launching is created where the ratio is not 1: 1. Start DB-WEAVE Enter a canvas repeat and report it with repeat repeat or F8 on 4 by 4 repeats. Use Edit Launch Shot Launch to insert the launch threads in a ratio of 2: 1: Use Areas Current Area Area 2 or Shift + 2 to switch to the second area. Enter the lancers. Tip: this is easier if you move the cursor to the right with Ctrl + Alt + cursor keys. In this way you can easily enter every thread. The result should look like this: Report the binding in 2 times 2 repeats:

40 40 Summary Delete superfluous lancing threads with Edit Delete Weft Thread or Shift + Ctrl + F. When entering weft threads, it is useful to move the cursor to the right (or left).

41 41 Colors In this chapter you will learn how to use colors at DB-WEAVE. Since this manual is only printed in black and white, the images are less informative than on the screen. Lesson 1 Create a color interweaving Start DB-WEAVE Enter the following pattern: Switch to the color effect view with View Binding View Color Effect or Ctrl + 2. Report with Report Report or F8 on two by two reports. Set the warp color with Color Set warp color to a dark red. Set the weft color with Color Set weft color to a light yellow. Go to the palette with Color Palette or Ctrl + F, select the light yellow of the shot color and close the palette again. Color the chain as follows: go back into the palette and select the dark red of the chain color. Then close the pallet again. Color the sequence of shots so that you get the following picture: You have created a stripe-color interweaving.

42 42 Lesson 2 Defining and Using Colors In this lesson you will learn how to create and use your own color palettes. Start DB-WEAVE. Go to the color editing window with Color Edit colors: All colors of the current palette are displayed in this window. If you select a color with the mouse or the cursor keys, you will see its technical data on the right and the position of the color within the palette. DB-WEAVE supports the HSV and RGB color models. Depending on the requirements, one or the other model is sometimes more useful to determine a color. Select the color with the index 1 (top left). With Edit Colors RGB you get to the color editing mode of the color model RGB: You can see that this color has full red, a little green and no blue at all. You can change the color as you like using the sliders. Exit the window with Cancel. With Color Edit HSV you get to the color editing mode of the color model HSV:

43 43 In this color model, you can choose a hue on the color wheel and then change the saturation and lightness of that hue. This model corresponds much more to an artistic way of thinking than the very abstract and technical RGB model. When you exit a color editing window with OK, your changes to the relevant color are adopted in the palette. The palette is saved with its pattern and is therefore not lost. If you want to use a palette that has been changed in a pattern in a different (new) pattern, you can load parts with File and load the color palette and then select the pattern that contains the desired palette into the current pattern. These colors are then available.

44 44 Weaving In this chapter you will learn how you can weave your patterns with DB-WEAVE and one of the supported computer-controlled looms. If you do not have such a loom, you can skip this chapter. Lesson 1 Setting Up the Loom Control In this lesson you will set up your loom and computer for weaving. Set up your computer-controlled loom according to the manufacturer's instructions. If your computer is running you should shut it down and then turn it off. Now connect the cable from the loom to the computer. Follow the description of the loom manufacturer. Restart your computer. Start DB-WEAVE. Enter the following simple pattern: Go to web mode with Tools Weave or Ctrl + W. It should look something like this: On the left you can see the binding. The impact cartridge is visible in the middle. The current shot is framed in blue. The triangle between the binding and the impact cartridge marks the last weft woven. This is especially important during weaving if you change the current weft position. The triangle then reminds you which weft was last woven.

45 45 On the right you can see the so-called brackets. There are nine brackets available. The brackets determine which parts of the weave are woven and how often. By default, the first bracket is placed on the entire binding. So much for a brief overview of the loom control. Before you can start weaving, you have to finish configuring your loom. Go to the loom options with Loom options: Select your loom type from the list. In this example I am assuming that you have an ARM Patronic sample loom. If you would like more detailed information on a type, simply click on the info button. The ARM looms are connected to the computer via the serial interface. Usually a computer has two or more serial ports. In the Port field you have to specify the interface to which the loom is connected. Which is it now? If you don't have any other devices such as a modem or the like, the loom will probably be connected to the first interface, i.e. to COM1. Otherwise it could also be COM2. If you are not sure, it is best to ask someone with computer experience or just give it a try. The loom is now configured. To save the settings click on the OK button. In order to test whether the loom has been configured correctly, you should now weave the entered pattern as a test. You don't really have to shoot, just open and close the compartment and see whether the stocks are lifted properly. Turn on your loom. In the case of an ARM Patronic, this is the switch on the power supply box at the bottom of the loom. Start weaving with Weaving Start Weaving or F5. If everything has been set correctly, you should hear a metallic click from the loom and the display on the Selecontrol control should show flashing PP symbols

46 46 emerge. (Of course only with the ARM Patronic! With other looms it looks different) Open the compartment. The first shaft should be lifted. By closing and opening the compartment you can now weave the whole pattern. The marking of the current shot moves upwards step by step on the computer screen. If the loom does not react at all and the shed is not formed correctly, the control is incorrectly configured, the loom is not connected or not switched on. Wait about ten seconds. The computer should then display the following message: Check whether the loom is switched on correctly connected to the PC is correctly configured in Options Loom. If the first two points can be ruled out as causes of errors and you are not sure about the third, you should change the port setting. Move them from COM1 to COM2 and try weaving again. (Again, this relates specifically to the ARM looms. Other looms are sometimes connected to other interfaces or even have their own interface card.)

47 47 Lesson 2 Weaving a Pattern In this lesson you will learn what options there are for weaving your patterns. Start DB-WEAVE Enter the following pattern. Of course, you have several options for this. You can enter the pattern (laboriously) point by point. Or you can insert the basic atlas with Paste Atlas Atlas 8 and then make it centrally symmetrical, copy, paste, invert, flip it horizontally, etc ... A third possibility would be to make a block pattern. No matter how you do it, the result should look like this: As you can see for yourself with Extras information, 16 stems are required for this pattern. This means that the pattern should be able to be woven on most computer-controlled looms. Here it is assumed that you have an ARM Patronic. Since it has 24 shafts, the pattern is not a problem. Switch to weaving mode with Tools Weaving or Ctrl + W. As you can see, a bracket is placed on the entire pattern by default. This means that when weaving, the whole thing is simply woven once. You can adjust the nine brackets with a mouse or keyboard. With the mouse you simply drag at one of the ends or in the middle. This moves the bracket. When the bracket is selected (shown in red), you can use the 0 to 9 buttons to set the desired number of repetitions. For keyboard operation, please refer to the keyboard reference. Now set the brackets as follows:

48 48 What does that mean now? First the four shots of canvas should be woven (bracket 1 on the far left). Then the first eight shots twice in a row (bracket 2). Third, twice in a row, the second eight shots (bracket 3). And finally four more shots of plain weave (bracket 4). The current shot is still shot 1 (framed in blue). So that you can effectively start weaving with clamp 1, you have to move the current position there. Set the current position to bracket 1 with position Go to bracket 1 or Shift + 1. Start weaving with Weaving Start Weaving or F5. Now weave the pattern off. You can see that the weaving proceeds according to the clamp setting. You can change the current weft at any time during weaving. Then the weaving continues there. In case you made a mistake, you can reverse the weaving direction with Weave Reverse or F4. You can switch back to the forward direction in the same way.Summary Enclose parts to be woven with clamps. Jump to the beginning of a bracket with Position Go to Bracket ... or Shift. Use the cursor keys to move the current position at any time. In case of mistakes, reverse the weaving direction with Weaving Reverse or F4.

49 49 Menu Reference File Menu New Creates a new design. Key combination: Ctrl + N New according to template Creates a new template according to a saved template. Open Opens a pattern. Keyboard shortcut: Ctrl + O Load parts Loads only part of a design. Example: You have created a warp gradient in a pattern. Because you want to use in the current pattern. Then you can load the warp colors and the color palette. Save Saves the design. Keyboard shortcut: Ctrl + S Save as Saves the design under a different name. If you change an existing design but want to keep the old design, load the design and save it under a new name. Now make the changes you want. The old pattern is still available under the old name. Discard changes If you load a design, change it and suddenly realize that you do not want the changes, you can use this function to discard the changes and return to the last saved state. If you only want to undo individual steps, it is better to use the Edit Undo function. Export bitmap format Use this to save a sample in the BMP graphic format. This allows the design to be imported into programs such as Microsoft Word. The sample can also be published on the Internet. Export WIF format Use this to save a sample in WIF format. The WIF format (Weaving Information File) is understood by many web programs. For example from Weavepoint or PCW Fiberworks. This allows you to open a pattern that you have designed in DB-WEAVE in other web programs.

50 50 Export DB-WEAVE 3.5 Use this to save a sample in the old DB-WEAVE 3.5 format. Properties In the properties window you can enter information about the design. Author Enter the name of the author here. of the author of the pattern. Organization Determine the organization you work for or leave the field blank. Comments This field is used to enter notes on the design. The Author and Organization fields can be used when printing. The Author field is printed by default, but only if you have entered something. For more information about the print layout, see the section File Menu Page Setup. Page setup In the Page setup window you can define the margins and a header and a footer. Left Left margin in centimeters Right Right margin in centimeters Top Bottom Header Footer Top margin in centimeters Bottom margin in centimeters Header text. You can use placeholders that are filled with the current values ​​when printing. Footer text. Placeholders are also available here. The following placeholders are possible: & Pattern Name of the pattern & File & Author File name of the pattern including the path Author of the pattern according to the File Properties window. & Author ditto & Organization Organization according to the File Properties window. & Page Page Number Print Preview Shows you how the pattern will be printed. The print preview is intended to give you an idea of ​​what the page layout looks like. Therefore, the details are not very clearly visible on the screen. Print Prints the current pattern. You can enter the desired page range and change the printer options. The pattern is always printed as it is displayed on the screen. That means, if you do not want to print the indentation, switch it off with View Indentation and print the sample. Keyboard shortcut: Ctrl + P Print part Prints a section of the pattern. You can freely specify which warp thread, weft thread, step and shaft area should be printed. If you want to suppress a range, just enter 0 to 0 as the range.

51 51 Shortcut: Ctrl + L Printer Settings Configure the printer. For example, you can switch to landscape format here. Recently edited files Here you will find the last six edited files. This allows you to quickly open the files you work on frequently without having to go to File Open. Exit Exits the program.

52 52 Edit menu Undo Undoes the last change. You can always undo the last 100 steps. Keyboard shortcut: Ctrl + Z Redo Repeats the last undone change. Key combination: Ctrl + Y Cut Cuts the selected area into the clipboard. Key combination: Ctrl + X Copy Copies the selected area to the clipboard. Keyboard shortcuts: Ctrl + C or alternatively K Paste Pastes a copied area from the clipboard at the current cursor location and recalculates the pattern. Key combination: Ctrl + V or alternatively E Paste transparent Inserts a copied area from the clipboard at the current cursor location and recalculates the pattern. When inserting, only the set points are transferred. This means that the existing pattern is not deleted but simply overlaid. Key combination: Ctrl + B or alternatively T Invert Inverts the selected area. Key combination: I Mirror horizontally Mirrors the selected area horizontally (mirroring on a vertical axis). Key combination: H Mirror vertically Mirrors the selected area vertically (mirroring on a horizontal axis). Key combination: V Rotate Rotates the selected area by 90 clockwise. Please note that only square selections can be rotated. Keyboard shortcut: R

53 53 Centrally symmetrical Tries to display the selected area centrally symmetrically. This is necessary, among other things, if you work with a light / dark bond and want a counter bond at the transitions. Key combination: Z Delete Deletes the selected area. Key combination: Delete Scroll up Scrolls the selected area up. Rolling is a shifting of the pattern within the selected area. Everything is copied one line up and what comes out at the top is put back in at the bottom. Key combination: Ctrl + 6 scrolls down Scrolls the selected area downwards Key combination: Ctrl + 7 scrolls to the left Scrolls the selected area to the left Key combination: Ctrl + 8 scrolls to the right Scrolls the selected area to the right Key combination: Ctrl + 9 Increase Increase Increases the slope of the selection. What can this be used for? Two examples: 1. Enter a 12-string binding twill. By increasing the pitch several times, you can convert the twill into a 12-string atlas. 2. Enter a complicated multi-burr body. (By the way, this can easily be done with the option Edit twill.) If you now increase the slope, you will get interesting effects. Give it a try. Key combination: Ctrl + H Decrease slope Decreases the slope of the selection. Key combination: Ctrl + J Move shaft up Moves the current shaft up. Key combination: Ctrl + F7 Move shaft down Moves the current shaft down. Key combination: Ctrl + F8

54 Weft launching Inserts weft launching threads.

55 55 Adding a twill With this menu item you can quickly create a twill. To do this, enter either the first weft or warp thread of the desired twill and select exactly one repeat of this thread. Now you can add the thread to a twill with Edit Add twill. However, there must be enough free space to the right or above the thread. With this function you can only create bodies with pitch 1. If you want a body with a slope of -1, use this function to create one with a slope of one and then mirror it vertically with Edit Mirror. After this command, the created body is selected. This means that you can edit it directly (inverting, increasing the slope, etc.). Keyboard shortcut: Ctrl + K Switch to reverse side Switches to the reverse side (left side) of the binding. Using this command again takes you back to the front (right side). Key combination: F11 View menu Sheet feeder Switches the display of the sheet feeder on and off. Color Switches the display of the weft and warp colors on and off. Key combination: Ctrl + A Indent Switches the indentation display on and off. Key combination: Ctrl + E Step sequence Switches the display of the step sequence on and off. Keyboard shortcut: Ctrl + T Auxiliary lines Switches the display of the auxiliary lines on and off. Above the warp colors and to the left of the weft colors (with auxiliary lines switched on) two rulers are visible in which auxiliary lines can be set with mouse clicks. Already set auxiliary lines can be moved with the mouse. If an auxiliary line is drawn from the ruler, it will be deleted. Only binding visible If this option is active, only the binding is displayed. Entrance, step sequence and tie-up remain empty. This is particularly useful when exam questions have to be created. Then use File Print Area to disguise the number of stems and kicks used. Binding View Invisible The binding is not visible. Instead, a blank squared paper is displayed. This is particularly interesting for teachers who want to create examination tasks. See also Only attachment visible.

56 56 Cartridge binding view The normal black and white cartridge view. Colors are not shown. Key combination: Ctrl + 1 binding view color effect Weft and warp colors are taken into account, so that a color effect (color interlacing) may result. Key combination: Ctrl + 2 weave view fabric simulation With the fabric simulation the actual threads of the weave are shown schematically. Ups and downs are thus very clearly visible. With the tissue simulation, the floats are very clearly visible. Therefore, errors or floats that are too long can be identified more easily with this view. Key combination: Ctrl + 3 Enlarge Enlarges the display on the screen. Key combination: Ctrl + I Normal Switches to the normal-sized display. Zoom out Reduces the display on the screen. Keyboard shortcut: Ctrl + U Tool palette Switches the tool palette on and off. The tools can only be used in impact cartridge mode. Therefore, when the tool palette is switched on, it automatically switches to impact cartridge mode. Then only the cartridge view is available. The tools available are lines, rectangles, squares, ellipses and circles. Overview Shows an overview of the entered pattern. This is particularly helpful for large reports. Keyboard shortcut: F4

57 57 Menu Indent Mirror Mirror the complete indentation in the horizontal direction. Delete Deletes the entire indentation. Normal ascending Arranges the indentation in ascending order. A minimal number of shafts is used. Normally descending Arranges the indentation in a sloping manner. A minimal number of shafts is used. Straight ascending Arranges the indent in ascending order. A straight draw-in is placed over the entire repeat, even if this means that more shafts are required than would be minimally necessary. Straight Down Arranges the indentation straight down. A straight indentation is laid over the entire repeat, even if this means that more shafts are required than would be minimally necessary. 2-choir Arranges the entry into two choirs. The first chorus is formed from all odd warp threads and the second chorus from all even warp threads. 3-choir Arranges the entry into three choirs. Fixed Leaves the feeder as you arrange it as much as possible. Custom Tries to use the indentation you specify whenever possible. To do this, you need to enter a custom indentation. Copy of step sequence Copies the step sequence into the feeder.